Octopath Traveler review: a modern take on classic Final Fantasy
If there’s one fixed for the Closing Fantasy sequence, it’s change. One second, you’re enjoying a systems-focused role-playing sport like Closing Fantasy V, and twenty years later, that’s morphed into the unusual, open-world highway journey of Closing Fantasy XV. However this continuous metamorphosis additionally creates a way of nostalgia. You miss these traditional video games as a result of they simply don’t make them that means anymore. That is significantly true of the 16-bit period Closing Fantasy video games for Tremendous Nintendo, which ushered in a brand new wave of Japanese role-playing followers within the 1990s. There are many video games which have tried to recapture that magic through the years, however few have executed it as efficiently as Octopath Traveler, which launches on the Nintendo Change this Friday.
On the floor, Octopath has all the trappings of a SNES journey. Its solid of heroes are all cute, pixelated sprites, they usually journey a map crammed with harmful caverns, snowy fields, and quaint cities. As you wander round, you’re thrust into random encounters the place you combat off monsters in turn-based battles utilizing swords and spells. For probably the most half, Octopath looks like a very polished tackle the style. The fight is acquainted, but it has a depth that makes it really feel contemporary even after dozens of hours. There are additionally quite a lot of quality-of-life enhancements — like plentiful save factors and warnings about high-level enemies — that assist it really feel like a contemporary interpretation of a traditional. It even seems to be new, due to a tilt-shift impact that blurs the sides of the display screen, making a pixel artwork world that looks like a digital diorama.
However the place Octopath actually differentiates itself is with its story and construction. Japanese RPGs are nearly uniformly linear experiences. You enterprise from one city to the following, finishing quests on a set path to saving the world. Possibly there’s a side-mission or two, however that path is identical. Octopath is totally different. It doesn’t have a single important character. As a substitute — and right here’s the place the ridiculous title is available in — there are eight adventurers, and you may transfer forwards and backwards between their tales as you want. The sport opens with you selecting a beginning place; in my case, I started the sport in a sleepy seaside village as Tressa, a service provider who needs to journey the world studying her commerce.
Every character has their very own particular person arc, which is split right into a sequence of chapters. You may strategy these in any order and even skip some if you need. You may solely have 4 characters in your occasion at any given second, so that you don’t truly want to finish each story. For me, the person tales had been all value enjoying by way of. There’s the younger dancer who has spent a decade trying to find the lads who killed her father and a disgraced knight who’s in search of redemption after being betrayed by his finest buddy. My private favourite is Ophillia, a non secular devotee who units off on an historical pilgrimage by way of harmful terrain.
The tales cowl very totally different floor, and they’re tinged with a disappointment that’s widespread in these sorts of RPGs. Everybody has secrets and techniques, they usually’re often fairly darkish. Every chapter follows a well-known sample: you enterprise to a city, study one thing occurring, after which head over to a dungeon to defeat the unhealthy man. When you full a chapter, a brand new one will open up elsewhere on the map. These are gated considerably. Whereas most preliminary chapters are playable early on, you received’t be capable to deal with chapter two of a personality’s story till they attain round stage 20. This development continues with later chapters, so that you’ll both should play by way of all the characters or do some grinding to get the mandatory expertise to proceed.
As a lot as I loved this extra open construction, it did include one vital downside: the tales don’t intersect in any vital means. Consider it like an episode of Sport of Thrones. At any given second, there are a number of issues occurring concurrently, seemingly disconnected occasions happening all around the world, however you may really feel the narrative threads begin to converge as time goes on. That doesn’t actually occur in Octopath. As a substitute, every storyline feels separate from the remaining. Whereas your characters journey collectively in the identical occasion, they hardly work together. They could be collectively bodily, however they’re separate narratively. There’s some optionally available dialogue the place Cyrus the professor may ask Tressa about some new gem stones she’s discovered, however that’s about it.
This typically feels odd, particularly should you play numerous RPGs, video games which are usually a few group of individuals banding collectively to perform a specific aim. Octopath is extra like a touring adventurer hostel. Everybody technically works as a staff to battle foes and share assets, however they’re all centered on themselves. Every particular person story is attention-grabbing by itself, however that bigger sense of unity has been misplaced within the quest to make a extra open-ended JRPG.
In nearly each regard, Octopath Traveler has precisely what I would like from a classic-style role-playing expertise. It affords an enormous world to discover, memorable characters to find, difficult boss battles, and a posh sequence of programs that allow you to customise your explorers. And it’s an ideal match for the Nintendo Change, as you may absentmindedly grind for expertise on the go after which soak within the stunning visuals and soundtrack in your sofa. It’s traditional Closing Fantasy reimagined for 2018. I simply want it felt extra cohesive.
Octopath Traveler is out there on July 13th on the Nintendo Change.
Supply hyperlink – https://www.theverge.com/2018/7/12/17561880/octopath-traveler-review-nintendo-switch