‘God of War’: How Sony Rebooted an Already Successful Franchise
When Sony Corp. set out to make another sequel to its hack-n-slash hit “God of War,” the team decided to send its Greek god antihero Kratos on a different kind of journey—the personal growth of parenthood.
It was a risky decision for a franchise best known for epic, bloody battles. But it was one that reflected the growth of the writers and developers at Santa Monica Studio, and the evolution of the game’s fans.
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